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Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling
Wu Jiajun Zhang Chengkai Xue Tianfan Freeman William T. Tenenbaum Joshua B.

Abstract
We study the problem of 3D object generation. We propose a novel framework,namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objectsfrom a probabilistic space by leveraging recent advances in volumetricconvolutional networks and generative adversarial nets. The benefits of ourmodel are three-fold: first, the use of an adversarial criterion, instead oftraditional heuristic criteria, enables the generator to capture objectstructure implicitly and to synthesize high-quality 3D objects; second, thegenerator establishes a mapping from a low-dimensional probabilistic space tothe space of 3D objects, so that we can sample objects without a referenceimage or CAD models, and explore the 3D object manifold; third, the adversarialdiscriminator provides a powerful 3D shape descriptor which, learned withoutsupervision, has wide applications in 3D object recognition. Experimentsdemonstrate that our method generates high-quality 3D objects, and ourunsupervisedly learned features achieve impressive performance on 3D objectrecognition, comparable with those of supervised learning methods.
Code Repositories
Benchmarks
| Benchmark | Methodology | Metrics |
|---|---|---|
| 3d-point-cloud-linear-classification-on | 3D-GAN | Overall Accuracy: 83.3 |
| 3d-shape-retrieval-on-pix3d | 3D-VAE-GAN | R@1: 0.02 R@16: 0.21 R@2: 0.03 R@32: 0.34 R@4: 0.07 R@8: 0.12 |
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