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Cascaded deep monocular 3D human pose estimation with evolutionary training data
Shichao Li; Lei Ke; Kevin Pratama; Yu-Wing Tai; Chi-Keung Tang; Kwang-Ting Cheng

Abstract
End-to-end deep representation learning has achieved remarkable accuracy for monocular 3D human pose estimation, yet these models may fail for unseen poses with limited and fixed training data. This paper proposes a novel data augmentation method that: (1) is scalable for synthesizing massive amount of training data (over 8 million valid 3D human poses with corresponding 2D projections) for training 2D-to-3D networks, (2) can effectively reduce dataset bias. Our method evolves a limited dataset to synthesize unseen 3D human skeletons based on a hierarchical human representation and heuristics inspired by prior knowledge. Extensive experiments show that our approach not only achieves state-of-the-art accuracy on the largest public benchmark, but also generalizes significantly better to unseen and rare poses. Code, pre-trained models and tools are available at this HTTPS URL.
Code Repositories
Benchmarks
| Benchmark | Methodology | Metrics |
|---|---|---|
| 3d-human-pose-estimation-on-human36m | TAG-Net | Average MPJPE (mm): 50.9 Multi-View or Monocular: Monocular Using 2D ground-truth joints: No |
| 3d-human-pose-estimation-on-mpi-inf-3dhp | EvoSkeleton | AUC: 46.1 MPJPE: 99.7 PCK: 81.2 |
| monocular-3d-human-pose-estimation-on-human3 | TAG-Net | Average MPJPE (mm): 50.9 Frames Needed: 1 Need Ground Truth 2D Pose: No Use Video Sequence: No |
| weakly-supervised-3d-human-pose-estimation-on | Li et al. | 3D Annotations: S1 Average MPJPE (mm): 62.9 Number of Frames Per View: 1 Number of Views: 1 |
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