Command Palette
Search for a command to run...
PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting
Kai Zhang; Fujun Luan; Qianqian Wang; Kavita Bala; Noah Snavely

Abstract
We present PhySG, an end-to-end inverse rendering pipeline that includes a fully differentiable renderer and can reconstruct geometry, materials, and illumination from scratch from a set of RGB input images. Our framework represents specular BRDFs and environmental illumination using mixtures of spherical Gaussians, and represents geometry as a signed distance function parameterized as a Multi-Layer Perceptron. The use of spherical Gaussians allows us to efficiently solve for approximate light transport, and our method works on scenes with challenging non-Lambertian reflectance captured under natural, static illumination. We demonstrate, with both synthetic and real data, that our reconstructions not only enable rendering of novel viewpoints, but also physics-based appearance editing of materials and illumination.
Benchmarks
| Benchmark | Methodology | Metrics |
|---|---|---|
| image-relighting-on-stanford-orb | PhySG | HDR-PSNR: 21.81 LPIPS: 0.055 SSIM: 0.960 |
| inverse-rendering-on-stanford-orb | PhySG | HDR-PSNR: 21.81 |
| surface-normals-estimation-on-stanford-orb | PhySG | Cosine Distance: 0.17 |
Build AI with AI
From idea to launch — accelerate your AI development with free AI co-coding, out-of-the-box environment and best price of GPUs.