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5 months ago

NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination

Haoqian Wu; Zhipeng Hu; Lincheng Li; Yongqiang Zhang; Changjie Fan; Xin Yu

NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination

Abstract

Inverse rendering methods aim to estimate geometry, materials and illumination from multi-view RGB images. In order to achieve better decomposition, recent approaches attempt to model indirect illuminations reflected from different materials via Spherical Gaussians (SG), which, however, tends to blur the high-frequency reflection details. In this paper, we propose an end-to-end inverse rendering pipeline that decomposes materials and illumination from multi-view images, while considering near-field indirect illumination. In a nutshell, we introduce the Monte Carlo sampling based path tracing and cache the indirect illumination as neural radiance, enabling a physics-faithful and easy-to-optimize inverse rendering method. To enhance efficiency and practicality, we leverage SG to represent the smooth environment illuminations and apply importance sampling techniques. To supervise indirect illuminations from unobserved directions, we develop a novel radiance consistency constraint between implicit neural radiance and path tracing results of unobserved rays along with the joint optimization of materials and illuminations, thus significantly improving the decomposition performance. Extensive experiments demonstrate that our method outperforms the state-of-the-art on multiple synthetic and real datasets, especially in terms of inter-reflection decomposition.Our code and data are available at https://woolseyyy.github.io/nefii/.

Code Repositories

FuxiComputerVision/Nefii
Official
pytorch
Mentioned in GitHub

Benchmarks

BenchmarkMethodologyMetrics
image-relighting-on-stanford-orbInvRender
HDR-PSNR: 23.76
LPIPS: 0.046
SSIM: 0.970
inverse-rendering-on-stanford-orbInvRender
HDR-PSNR: 23.76
surface-normals-estimation-on-stanford-orbInvRender
Cosine Distance: 0.06

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NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination | Papers | HyperAI