HyperAIHyperAI

Command Palette

Search for a command to run...

5 months ago

Leveraging Knowledge Graph-Based Human-Like Memory Systems to Solve Partially Observable Markov Decision Processes

Taewoon Kim; Vincent François-Lavet; Michael Cochez

Leveraging Knowledge Graph-Based Human-Like Memory Systems to Solve Partially Observable Markov Decision Processes

Abstract

Humans observe only part of their environment at any moment but can still make complex, long-term decisions thanks to our long-term memory. To test how an AI can learn and utilize its long-term memory, we have developed a partially observable Markov decision processes (POMDP) environment, where the agent has to answer questions while navigating a maze. The environment is completely knowledge graph (KG) based, where the hidden states are dynamic KGs. A KG is both human- and machine-readable, making it easy to see what the agents remember and forget. We train and compare agents with different memory systems, to shed light on how human brains work when it comes to managing its own memory. By repurposing the given learning objective as learning a memory management policy, we were able to capture the most likely hidden state, which is not only interpretable but also reusable.

Code Repositories

humemai/agent-room-env-v2-lstm
Official
pytorch
Mentioned in GitHub

Benchmarks

BenchmarkMethodologyMetrics
roomenv-v2-on-roomenv-v2Baseline-capacity=48
final agent reward: 200
roomenv-v2-on-roomenv-v2HumemAI-capacity=48
final agent reward: 235

Build AI with AI

From idea to launch — accelerate your AI development with free AI co-coding, out-of-the-box environment and best price of GPUs.

AI Co-coding
Ready-to-use GPUs
Best Pricing
Get Started

Hyper Newsletters

Subscribe to our latest updates
We will deliver the latest updates of the week to your inbox at nine o'clock every Monday morning
Powered by MailChimp
Leveraging Knowledge Graph-Based Human-Like Memory Systems to Solve Partially Observable Markov Decision Processes | Papers | HyperAI