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Atari Games On Atari 2600 Bank Heist

Metrics

Score

Results

Performance results of various models on this benchmark

Paper TitleRepository
MuZero (Res2 Adam)27219.8Online and Offline Reinforcement Learning by Planning with a Learned Model
R2D224235.9Recurrent Experience Replay in Distributed Reinforcement Learning-
Agent5723071.5Agent57: Outperforming the Atari Human Benchmark
Ape-X1716.4Distributed Prioritized Experience Replay
Duel noop1611.9Dueling Network Architectures for Deep Reinforcement Learning
Prior+Duel noop1503.1Dueling Network Architectures for Deep Reinforcement Learning
IQN1416Implicit Quantile Networks for Distributional Reinforcement Learning
GDI-I31401Generalized Data Distribution Iteration-
GDI-H31380Generalized Data Distribution Iteration-
ASL DDQN1340.9Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
NoisyNet-Dueling1318Noisy Networks for Exploration
DNA1286DNA: Proximal Policy Optimization with a Dual Network Architecture
MuZero1278.98Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reactor 500M1259.7The Reactor: A fast and sample-efficient Actor-Critic agent for Reinforcement Learning-
QR-DQN-11249Distributional Reinforcement Learning with Quantile Regression
IMPALA (deep)1223.15IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
POP3D1212.23Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
Bootstrapped DQN1208Deep Exploration via Bootstrapped DQN
A2C + SIL1137.8Self-Imitation Learning
Duel hs1129.3Dueling Network Architectures for Deep Reinforcement Learning
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Atari Games On Atari 2600 Bank Heist | SOTA | HyperAI