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3 months ago

UNIK: A Unified Framework for Real-world Skeleton-based Action Recognition

Di Yang Yaohui Wang Antitza Dantcheva Lorenzo Garattoni Gianpiero Francesca Francois Bremond

UNIK: A Unified Framework for Real-world Skeleton-based Action Recognition

Abstract

Action recognition based on skeleton data has recently witnessed increasing attention and progress. State-of-the-art approaches adopting Graph Convolutional networks (GCNs) can effectively extract features on human skeletons relying on the pre-defined human topology. Despite associated progress, GCN-based methods have difficulties to generalize across domains, especially with different human topological structures. In this context, we introduce UNIK, a novel skeleton-based action recognition method that is not only effective to learn spatio-temporal features on human skeleton sequences but also able to generalize across datasets. This is achieved by learning an optimal dependency matrix from the uniform distribution based on a multi-head attention mechanism. Subsequently, to study the cross-domain generalizability of skeleton-based action recognition in real-world videos, we re-evaluate state-of-the-art approaches as well as the proposed UNIK in light of a novel Posetics dataset. This dataset is created from Kinetics-400 videos by estimating, refining and filtering poses. We provide an analysis on how much performance improves on smaller benchmark datasets after pre-training on Posetics for the action classification task. Experimental results show that the proposed UNIK, with pre-training on Posetics, generalizes well and outperforms state-of-the-art when transferred onto four target action classification datasets: Toyota Smarthome, Penn Action, NTU-RGB+D 60 and NTU-RGB+D 120.

Code Repositories

YangDi666/UNIK
Official
pytorch
Mentioned in GitHub

Benchmarks

BenchmarkMethodologyMetrics
action-classification-on-toyota-smarthomeUNIK
CS: 64.3
CV1: 36.1
CV2: 65.0
skeleton-based-action-recognition-on-upennUNIK
Accuracy: 97.9

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UNIK: A Unified Framework for Real-world Skeleton-based Action Recognition | Papers | HyperAI