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5 months ago

Generative Adversarial Graph Convolutional Networks for Human Action Synthesis

Degardin Bruno ; Neves João ; Lopes Vasco ; Brito João ; Yaghoubi Ehsan ; Proença Hugo

Generative Adversarial Graph Convolutional Networks for Human Action
  Synthesis

Abstract

Synthesising the spatial and temporal dynamics of the human body skeletonremains a challenging task, not only in terms of the quality of the generatedshapes, but also of their diversity, particularly to synthesise realistic bodymovements of a specific action (action conditioning). In this paper, we proposeKinetic-GAN, a novel architecture that leverages the benefits of GenerativeAdversarial Networks and Graph Convolutional Networks to synthesise thekinetics of the human body. The proposed adversarial architecture can conditionup to 120 different actions over local and global body movements whileimproving sample quality and diversity through latent space disentanglement andstochastic variations. Our experiments were carried out in three well-knowndatasets, where Kinetic-GAN notably surpasses the state-of-the-art methods interms of distribution quality metrics while having the ability to synthesisemore than one order of magnitude regarding the number of different actions. Ourcode and models are publicly available athttps://github.com/DegardinBruno/Kinetic-GAN.

Code Repositories

degardinbruno/kinetic-gan
Official
pytorch
Mentioned in GitHub

Benchmarks

BenchmarkMethodologyMetrics
human-action-generation-on-human3-6mKinetic-GAN
MMDa: 0.071
MMDs: 0.082
human-action-generation-on-ntu-rgb-dKinetic-GAN
FID (CS): 3.618
FID (CV): 4.235
human-action-generation-on-ntu-rgb-d-120Kinetic-GAN
FID (CS): 5.967
FID (CV): 6.751
human-action-generation-on-ntu-rgb-d-2dKinetic-GAN
MMDa (CS): 0.256
MMDa (CV): 0.295
MMDs (CS): 0.273
MMDs (CV): 0.310

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Generative Adversarial Graph Convolutional Networks for Human Action Synthesis | Papers | HyperAI