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5 months ago

Extracting Triangular 3D Models, Materials, and Lighting From Images

Jacob Munkberg; Jon Hasselgren; Tianchang Shen; Jun Gao; Wenzheng Chen; Alex Evans; Thomas Müller; Sanja Fidler

Extracting Triangular 3D Models, Materials, and Lighting From Images

Abstract

We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded in neural networks, we output triangle meshes with spatially-varying materials and environment lighting that can be deployed in any traditional graphics engine unmodified. We leverage recent work in differentiable rendering, coordinate-based networks to compactly represent volumetric texturing, alongside differentiable marching tetrahedrons to enable gradient-based optimization directly on the surface mesh. Finally, we introduce a differentiable formulation of the split sum approximation of environment lighting to efficiently recover all-frequency lighting. Experiments show our extracted models used in advanced scene editing, material decomposition, and high quality view interpolation, all running at interactive rates in triangle-based renderers (rasterizers and path tracers). Project website: https://nvlabs.github.io/nvdiffrec/ .

Code Repositories

NVlabs/nvdiffrec
Official
pytorch
nvlabs/tiny-cuda-nn
pytorch
Mentioned in GitHub

Benchmarks

BenchmarkMethodologyMetrics
image-relighting-on-stanford-orbNVDiffRec
HDR-PSNR: 22.91
LPIPS: 0.039
SSIM: 0.963
inverse-rendering-on-stanford-orbNVDiffRec
HDR-PSNR: 22.91
surface-normals-estimation-on-stanford-orbNVDiffRec
Cosine Distance: 0.06

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Extracting Triangular 3D Models, Materials, and Lighting From Images | Papers | HyperAI