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5 months ago

Gait Recognition with Mask-based Regularization

Shen Chuanfu ; Lin Beibei ; Zhang Shunli ; Huang George Q. ; Yu Shiqi ; Yu Xin

Gait Recognition with Mask-based Regularization

Abstract

Most gait recognition methods exploit spatial-temporal representations fromstatic appearances and dynamic walking patterns. However, we observe that manypart-based methods neglect representations at boundaries. In addition, thephenomenon of overfitting on training data is relatively common in gaitrecognition, which is perhaps due to insufficient data and low-informative gaitsilhouettes. Motivated by these observations, we propose a novel mask-basedregularization method named ReverseMask. By injecting perturbation on thefeature map, the proposed regularization method helps convolutionalarchitecture learn the discriminative representations and enhancesgeneralization. Also, we design an Inception-like ReverseMask Block, which hasthree branches composed of a global branch, a feature dropping branch, and afeature scaling branch. Precisely, the dropping branch can extract fine-grainedrepresentations when partial activations are zero-outed. Meanwhile, the scalingbranch randomly scales the feature map, keeping structural information ofactivations and preventing overfitting. The plug-and-play Inception-likeReverseMask block is simple and effective to generalize networks, and it alsoimproves the performance of many state-of-the-art methods. Extensiveexperiments demonstrate that the ReverseMask regularization help baselineachieves higher accuracy and better generalization. Moreover, the baseline withInception-like Block significantly outperforms state-of-the-art methods on thetwo most popular datasets, CASIA-B and OUMVLP. The source code will bereleased.

Benchmarks

BenchmarkMethodologyMetrics
gait-recognition-on-oumvlpReverseMask
Averaged rank-1 acc(%): 90.9
multiview-gait-recognition-on-casia-bReverseMask
Accuracy (Cross-View, Avg): 93.0
BG#1-2: 95.3
CL#1-2: 86.0
NM#5-6 : 97.7

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Gait Recognition with Mask-based Regularization | Papers | HyperAI