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3 months ago

GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splatting

Baijun Ye Minghui Qin Saining Zhang Moonjun Gong Shaoting Zhu Zebang Shen et al

GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splatting

Abstract

Occupancy is crucial for autonomous driving, providing essential geometric priors for perception and planning. However, existing methods predominantly rely on LiDAR-based occupancy annotations, which limits scalability and prevents leveraging vast amounts of potential crowdsourced data for auto-labeling. To address this, we propose GS-Occ3D, a scalable vision-only framework that directly reconstructs occupancy. Vision-only occupancy reconstruction poses significant challenges due to sparse viewpoints, dynamic scene elements, severe occlusions, and long-horizon motion. Existing vision-based methods primarily rely on mesh representation, which suffer from incomplete geometry and additional post-processing, limiting scalability. To overcome these issues, GS-Occ3D optimizes an explicit occupancy representation using an Octree-based Gaussian Surfel formulation, ensuring efficiency and scalability. Additionally, we decompose scenes into static background, ground, and dynamic objects, enabling tailored modeling strategies: (1) Ground is explicitly reconstructed as a dominant structural element, significantly improving large-area consistency; (2) Dynamic vehicles are separately modeled to better capture motion-related occupancy patterns. Extensive experiments on the Waymo dataset demonstrate that GS-Occ3D achieves state-of-the-art geometry reconstruction results. By curating vision-only binary occupancy labels from diverse urban scenes, we show their effectiveness for downstream occupancy models on Occ3D-Waymo and superior zero-shot generalization on Occ3D-nuScenes. It highlights the potential of large-scale vision-based occupancy reconstruction as a new paradigm for scalable auto-labeling. Project Page: this https URL

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GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splatting | Papers | HyperAI